1. Identifying important questions
creation of the HAYFT card (“How are you feeling today”), the most
important part of the project was to
ask the right questions.
Since my knowledge
in the health field is very limited, I had to do a lot of research and
talk to doctors who might use this app in the future to
track their patient’s health.
After researching, I set out a
series of goals that served as a
framework for every question:
1. Is the
question easy enough for anyone to understand? (This is important
because the questions have to be interpreted and answered by people from
a wide range of ages and education levels)
2. Does the
question provide valuable health tracking data?
3. Is it
easy to answer the question?
4. Is there a short answer to
2. Defining the different patients
clear from the beginning that
not everyone could be asked the same questions. So, alongside general purpose questions, I created a system that lets
the doctor input important information about the patient while creating
the HAYFT card and lets him add
custom questions specifically related to the health
problem that the patient might have.
These custom questions
should also comply with all the
question goals described in the last section.
3. Creating an analytics dashboard
though this wasn’t a requirement in this project, I set out to create an
analytics dashboard where the patient, the doctor and the care
keep track of how the patient has been feeling in the past
This dashboard includes graphs created from the data
inputs given by the user to the daily questions. This DataViz
eases the decision-making process and
removes the hassle of having to analyze individual data
4. Creating card sharing system and notifications
This system needed a way to send cards between the
doctor, patient and care coordinator so, by following the personas and
user journey previously created, I idealized a super simple and
intuitive way to share the cards between all the necessary users.
5. Following visual guidelines
“care card”, where the HAYFT card would be inserted had already well
defined visual guidelines, even though I was encouraged
to try different things such as
new icons and gamification elements.
what concerns color and font use, I followed the brand guideline to make
sure that the HAYFT card was coherent with the rest of
the app. The icons and input fields were the part where I innovated by
using more intuitive elements.
6. Designing UI
While designing the UI, the
main concerns were ease of use and
The ease of use was
especially focused on versatility since the “HAYFT
card” can only have 1 UI option that will be used by patients from
around 16 to 65 years old.
feedback was important to make sure that users knew what information
they had submitted and when. Without the right information, this system
Final thoughts and reflections
All in all, I was satisfied with the final result of the project.
was fun to work in this heath related project because I had never done
anything related to it. The project was also interesting due to its
focus on the UX of the product instead of focusing solely on the
If I were to do it again, I would put more
effort into the animations and icons present in the HAYFT card and
explore other visual languages.
I’ll be glad to answer any of your questions or give further
on any topic.
Drop me a line at
or contact me through this page.